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这是一部以“推”和“拉”为主题的动画作品,主要讲述了一名女武士在赛博朋克城市上空击落一架巡逻机并逃跑的故事。时间是20秒,从最初的概设一直到最后的效果全部由我制作。

值得注意的是,这个项目中的城市并不是贴图,而是一整个模块化的模型。每个建筑由多个我预先制作的模块拼成数十座不同的摩天大楼。这在动画中楼间穿梭的镜头非常重要.

​这是一个较大的项目,点击右侧的的按钮查看幕后花絮:

This is a “push” and “pull” themed animation project, which mainly depicts a female samurai shooting down a patrol plane high above a cyberpunk city and getting away. The time is 20 seconds, from the concept to the post-effects are all personally produced by me.

It is worth noting that the city in this project is not a texture, but an entire modular models set. Each building consists of multiple modules that I pre-made to form dozens of different skyscrapers. This is very important in the animation when she goes from building to building.

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这个7秒动画项目聚焦于表情,这也是我第一次有意地将二次元风格融入3D动画。同样的,从最初的概设一直到最后的效果全部由我制作。

This is a 7 sec animation project aimed at lines and facial expressions, and it was my first attempt at an anime style. Again, I did everything from the initial sketch to the final rendering.

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Project Anime是我的毕业设计,具体内容在毕设项目页面。这里的是该项目中的建模与绑定部分。在这个项目中我摆脱了我老师给我的所有限制,尽我所能制作一个极度复杂而生动的角色。如图所示,该角色的外套,袖子,裙子,甚至泡泡袜,这些全部都是可动的,并在后续的动画中用于加强该角色的动感。这些功能也用于加强该角色的 “二次元” 感。

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My first real modeling work was a temporary shelter inspired by Mad Max. The body is a modified fire truck. Since there was no experience with SP at the time, a lot of the materials were made by Maya's Mixshader.

 

我的第一个真正意义上的建模作品,是一个以Mad Max为灵感来源的临时庇护所。本体是一辆经过改装的消防车。由于当时没有使用SP的经验,大量的材质使用Maya的Mixshader制作。

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